What is FirePlay

Generated on 8/13/2024

1 search

FirePlay is not mentioned in the provided context from the WWDC sessions. However, if you are interested in game development and multiplayer experiences on Apple platforms, you might find the session "Meet TabletopKit for visionOS" particularly relevant. This session discusses building spatial multiplayer tabletop experiences for Apple Vision Pro, integrating with frameworks like RealityKit and Group Activities, and configuring multiplayer features. You can explore more about these topics in the session Meet TabletopKit for visionOS (13:30).

Customize spatial Persona templates in SharePlay

Customize spatial Persona templates in SharePlay

Learn how to use custom spatial Persona templates in your visionOS SharePlay experience to fine-tune the placement of Personas relative to your app. We’ll show you how to adopt custom spatial Persona templates in a sample app with SharePlay, move participants between seats, and test your changes in Simulator. We’ll also share best practices for designing custom spatial templates that will make your experience shine.

Evolve your document launch experience

Evolve your document launch experience

Make your document-based app stand out, and bring its unique identity into focus with the new document launch experience. Learn how to leverage the new API to customize the first screen people see when they launch your app. Utilize the new system-provided design, and amend it with custom actions, delightful decorative views, and impressive animations.

Meet TabletopKit for visionOS

Meet TabletopKit for visionOS

Build a board game for visionOS from scratch using TabletopKit. We’ll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code.

Port advanced games to Apple platforms

Port advanced games to Apple platforms

Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.