show me sessions about metal framework and its usage in SwiftUI
Generated on 8/13/2024
1 search
To learn about the usage of the Metal framework in SwiftUI, you can explore the session titled "SwiftUI essentials" from WWDC 2024. This session discusses how you can apply custom Metal shaders directly to SwiftUI views, allowing for unique custom experiences, such as creating animations and graphics effects. You can find more about this in the SwiftUI essentials session at the timestamp 15:57.
Additionally, the session "Render Metal with passthrough in visionOS" provides insights into leveraging Metal APIs for rendering in mixed immersive experiences, which might be useful if you're interested in integrating Metal with SwiftUI for advanced rendering techniques. You can start exploring this session from the introduction.
Relevant Sessions
SwiftUI essentials
Join us on a tour of SwiftUI, Apple’s declarative user interface framework. Learn essential concepts for building apps in SwiftUI, like views, state variables, and layout. Discover the breadth of APIs for building fully featured experiences and crafting unique custom components. Whether you’re brand new to SwiftUI or an experienced developer, you’ll learn how to take advantage of what SwiftUI has to offer when building great apps.
Migrate your TVML app to SwiftUI
SwiftUI helps you build great apps on all Apple platforms and is the preferred toolkit for bringing your content into the living room with tvOS 18. Learn how to use SwiftUI to create familiar layouts and controls from TVMLKit, and get tips and best practices.
Bring your iOS or iPadOS game to visionOS
Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.
Platforms State of the Union
Discover the newest advancements on Apple platforms.
Render Metal with passthrough in visionOS
Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.