visionpro camera texture

Generated on 8/13/2024

1 search

The Vision Pro camera texture can be accessed and utilized in various ways, as discussed in the session "Introducing enterprise APIs for visionOS." In this session, it is explained how you can pull video frames from the camera frame provider by requesting camera frame updates. This allows you to access the main camera, which is located on the user's left side, and use the frames in your app. This capability unlocks significant potential for enterprise applications, enabling developers to incorporate real-world visuals into their apps effectively.

For more details, you can refer to the session Introducing enterprise APIs for visionOS (04:07).

Create custom environments for your immersive apps in visionOS

Create custom environments for your immersive apps in visionOS

Discover how to create visually rich and performant customized app environments for Apple Vision Pro. Learn design guidelines, get expert recommendations, and explore techniques you can use in any digital content creation tool to begin building your immersive environment.

Optimize your 3D assets for spatial computing

Optimize your 3D assets for spatial computing

Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.

Discover area mode for Object Capture

Discover area mode for Object Capture

Discover how area mode for Object Capture enables new 3D capture possibilities on iOS by extending the functionality of Object Capture to support capture and reconstruction of an area. Learn how to optimize the quality of iOS captures using the new macOS sample app for reconstruction, and find out how to view the final results with Quick Look on Apple Vision Pro, iPhone, iPad or Mac. Learn about improvements to 3D reconstruction, including a new API that allows you to create your own custom image processing pipelines.

Optimize for the spatial web

Optimize for the spatial web

Discover how to make the most of visionOS capabilities on the web. Explore recent updates like improvements to selection highlighting, and the ability to present spatial photos and panorama images in fullscreen. Learn to take advantage of existing web standards for dictation and text-to-speech with WebSpeech, spatial soundscapes with WebAudio, and immersive experiences with WebXR.

Enhance the immersion of media viewing in custom environments

Enhance the immersion of media viewing in custom environments

Extend your media viewing experience using Reality Composer Pro components like Docking Region, Reverb, and Virtual Environment Probe. Find out how to further enhance immersion using Reflections, Tint Surroundings Effect, SharePlay, and the Immersive Environment Picker.

Render Metal with passthrough in visionOS

Render Metal with passthrough in visionOS

Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.

Introducing enterprise APIs for visionOS

Introducing enterprise APIs for visionOS

Find out how you can use new enterprise APIs for visionOS to create spatial experiences that enhance employee and customer productivity on Apple Vision Pro.

Build a spatial drawing app with RealityKit

Build a spatial drawing app with RealityKit

Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.