wiggle

Generated on 8/13/2024

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The concept of "wiggle" is introduced as a new animation preset in SF Symbols 6, which was discussed in the session titled "What’s new in SF Symbols 6" at WWDC 2024. The wiggle effect is designed to oscillate a symbol in any direction or angle to draw attention, making it useful for highlighting changes or calls to action that might be overlooked. It can also add dynamic emphasis to an interaction or reinforce what the symbol is representing, such as an arrow pointing in a specific direction.

For more details on the wiggle animation, you can refer to the Animation presets chapter of the session "What’s new in SF Symbols 6".

What’s new in SF Symbols 6

What’s new in SF Symbols 6

Explore the latest updates to SF Symbols, Apple’s library of iconography designed to integrate seamlessly with San Francisco, the system font for all Apple platforms. Learn how the new Wiggle, Rotate, and Breathe animation presets can bring vitality to your interface. To get the most out of this session, we recommend first watching “What’s new in SF Symbols 5” from WWDC23.

What’s new in SwiftUI

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Design great visionOS apps

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Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. We’ll share several examples of great visionOS apps and explore how their designers approached creating new experiences for the platform.

What’s new in UIKit

What’s new in UIKit

Explore everything new in UIKit, including tab and document launch experiences, transitions, and text and input changes. We’ll also discuss better-than-ever interoperability between UIKit and SwiftUI animations and gestures, as well as general improvements throughout UIKit.

Compose interactive 3D content in Reality Composer Pro

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Discover how the Timeline view in Reality Composer Pro can bring your 3D content to life. Learn how to create an animated story in which characters and objects interact with each other and the world around them using inverse kinematics, blend shapes, and skeletal poses. We’ll also show you how to use built-in and custom actions, sequence your actions, apply triggers, and implement natural movements.