Game
Generated on 8/13/2024
1 search
The content from the WWDC sessions primarily focuses on game development using Apple's frameworks. Here are some highlights:
-
Meet TabletopKit for visionOS: This session introduces TabletopKit, a framework designed to simplify the development of tabletop games for visionOS. It integrates with RealityKit and group activities to provide smooth networking and rendering. Developers can create games with automated and manual interactions, using system gestures to modify game states. The session also covers setting up the play surface, implementing game rules, and integrating visual effects.
-
Port advanced games to Apple platforms: This session provides guidance on porting games to Apple platforms, including macOS and iOS. It covers configuring projects, using Metal for graphics and shaders, and supporting input and audio. The session also offers tips for creating a seamless multi-device gaming experience.
-
Customize spatial Persona templates in SharePlay: This session discusses using SharePlay to create interactive experiences, such as the "Guess Together" game. It highlights the use of spatial templates and group activities to enhance social dynamics in games.
If you have specific questions about these sessions or need timestamps for particular topics, feel free to ask!
Customize spatial Persona templates in SharePlay
Learn how to use custom spatial Persona templates in your visionOS SharePlay experience to fine-tune the placement of Personas relative to your app. We’ll show you how to adopt custom spatial Persona templates in a sample app with SharePlay, move participants between seats, and test your changes in Simulator. We’ll also share best practices for designing custom spatial templates that will make your experience shine.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.
Meet TabletopKit for visionOS
Build a board game for visionOS from scratch using TabletopKit. We’ll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code.