What session explains how to display a window relative to an entity in an immersive space

Generated on 8/15/2024

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The session that explains how to display a window relative to an entity in an immersive space is "Bring your iOS or iPadOS game to visionOS." This session discusses how to use coordinate spaces in visionOS to position content relative to the immersive space and convert positions between different coordinate spaces. You can find more details in the session Bring your iOS or iPadOS game to visionOS (13:55).

Design interactive experiences for visionOS

Design interactive experiences for visionOS

Learn how you can design a compelling interactive narrative experience for Apple Vision Pro from the designers of Encounter Dinosaurs. Discover how these types of experiences differ from existing apps, media, and games, and explore how to design narratives that bring audiences into new worlds. Find out how you can create stories that adapt to any space and size, provide multiple levels of interaction to make them accessible to all, and use animation, spatial audio, and custom gestures to further immerse people in your experience.

Dive deep into volumes and immersive spaces

Dive deep into volumes and immersive spaces

Discover powerful new ways to customize volumes and immersive spaces in visionOS. Learn to fine-tune how volumes resize and respond to people moving around them. Make volumes and immersive spaces interact through the power of coordinate conversions. Find out how to make your app react when people adjust immersion with the Digital Crown, and use a surrounding effect to dynamically customize the passthrough tint in your immersive space experience.

Render Metal with passthrough in visionOS

Render Metal with passthrough in visionOS

Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.

Bring your iOS or iPadOS game to visionOS

Bring your iOS or iPadOS game to visionOS

Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.

Enhance the immersion of media viewing in custom environments

Enhance the immersion of media viewing in custom environments

Extend your media viewing experience using Reality Composer Pro components like Docking Region, Reverb, and Virtual Environment Probe. Find out how to further enhance immersion using Reflections, Tint Surroundings Effect, SharePlay, and the Immersive Environment Picker.

Customize spatial Persona templates in SharePlay

Customize spatial Persona templates in SharePlay

Learn how to use custom spatial Persona templates in your visionOS SharePlay experience to fine-tune the placement of Personas relative to your app. We’ll show you how to adopt custom spatial Persona templates in a sample app with SharePlay, move participants between seats, and test your changes in Simulator. We’ll also share best practices for designing custom spatial templates that will make your experience shine.