What breaking changes are there in cgcontroller

Generated on 8/18/2024

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I don't have specific information on breaking changes in CGController from the provided context. However, the context does mention updates and features related to game controllers and input handling across various Apple platforms, particularly in sessions like "Explore game input in visionOS" and "Design advanced games for Apple platforms." These sessions discuss handling game controller input, setting up observers for connection events, and using the game controller framework for input management.

If you are interested in learning more about game input and controllers, you might want to check out the session Explore game input in visionOS (11:24) which covers physical controllers and their integration with visionOS.

Explore game input in visionOS

Explore game input in visionOS

Discover how to design and implement great input for your game in visionOS. Learn how system gestures let you provide frictionless ways for players to interact with your games. And explore best practices for supporting custom gestures and game controllers.

Compose interactive 3D content in Reality Composer Pro

Compose interactive 3D content in Reality Composer Pro

Discover how the Timeline view in Reality Composer Pro can bring your 3D content to life. Learn how to create an animated story in which characters and objects interact with each other and the world around them using inverse kinematics, blend shapes, and skeletal poses. We’ll also show you how to use built-in and custom actions, sequence your actions, apply triggers, and implement natural movements.

Port advanced games to Apple platforms

Port advanced games to Apple platforms

Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.

Platforms State of the Union

Platforms State of the Union

Discover the newest advancements on Apple platforms.

Platforms State of the Union 5-Minute Recap

Platforms State of the Union 5-Minute Recap

Watch a quick recap of the newest advancements on Apple platforms.

Design advanced games for Apple platforms

Design advanced games for Apple platforms

Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.