tell me more about Custom Shaders: Extended custom shader feature with precompilation to avoid frame drops caused by lazy shader compilation.
Generated on 8/19/2024
1 search
The session "Port advanced games to Apple platforms" at WWDC 2024 discusses the extended custom shader feature with precompilation to avoid frame drops caused by lazy shader compilation. This feature is part of the broader set of tools and techniques provided to help developers port advanced games to Apple platforms efficiently.
In this session, several tools are highlighted for working with shaders, including the Metal shader converter, which supports all shader stages and helps accelerate the porting timeline. The session also covers debugging and profiling workflows, such as analyzing dependencies and profiling shaders, which are crucial for optimizing game performance.
For more detailed insights into shader profiling and debugging, you can refer to the Port advanced games to Apple platforms session starting at the "Debug and profile with Metal tools" chapter.
Discover RealityKit APIs for iOS, macOS and visionOS
Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.
Create custom visual effects with SwiftUI
Discover how to create stunning visual effects in SwiftUI. Learn to build unique scroll effects, rich color treatments, and custom transitions. We’ll also explore advanced graphic effects using Metal shaders and custom text rendering.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.