tell me more about Custom Shaders: Extended custom shader feature with precompilation to avoid frame drops caused by lazy shader compilation.

Generated on 8/19/2024

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The session "Port advanced games to Apple platforms" at WWDC 2024 discusses the extended custom shader feature with precompilation to avoid frame drops caused by lazy shader compilation. This feature is part of the broader set of tools and techniques provided to help developers port advanced games to Apple platforms efficiently.

In this session, several tools are highlighted for working with shaders, including the Metal shader converter, which supports all shader stages and helps accelerate the porting timeline. The session also covers debugging and profiling workflows, such as analyzing dependencies and profiling shaders, which are crucial for optimizing game performance.

For more detailed insights into shader profiling and debugging, you can refer to the Port advanced games to Apple platforms session starting at the "Debug and profile with Metal tools" chapter.