GestureMask
Generated on 8/19/2024
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The concept of "GestureMask" is not directly mentioned in the provided context from the WWDC sessions. However, the sessions do discuss various aspects of gesture handling and input methods, particularly in the context of visionOS and UIKit.
For example, the session titled "Explore game input in visionOS" covers how to use system gestures and create custom gestures for games. It emphasizes the use of system gestures for ease of use and consistency across apps, and also discusses combining gestures for more complex interactions.
Additionally, the session "What’s new in UIKit" talks about the unification of gesture systems in UIKit and SwiftUI, allowing for more coordinated gesture recognizers across these frameworks.
If you are interested in learning more about gesture handling in these contexts, you might want to explore the following sessions:
- Explore game input in visionOS (System gestures)
- What’s new in UIKit (Coordinated gesture recognizers)
If you have a specific question about gestures or need a timestamp for a particular topic, feel free to ask!
Build immersive web experiences with WebXR
Discover how WebXR empowers you to add fully immersive experiences to your website in visionOS. Find out how to build WebXR experiences that take full advantage of the input capabilities of visionOS, and learn how you can use Simulator to test WebXR experiences on macOS.
What’s new in UIKit
Explore everything new in UIKit, including tab and document launch experiences, transitions, and text and input changes. We’ll also discuss better-than-ever interoperability between UIKit and SwiftUI animations and gestures, as well as general improvements throughout UIKit.
Explore game input in visionOS
Discover how to design and implement great input for your game in visionOS. Learn how system gestures let you provide frictionless ways for players to interact with your games. And explore best practices for supporting custom gestures and game controllers.
What’s new in watchOS 11
Explore new opportunities on Apple Watch, including bringing Double Tap support to your watchOS app, making your Smart Stack widgets even more relevant and interactive, and displaying your iOS Live Activities in the Smart Stack.