GestureMask

Generated on 8/19/2024

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The concept of "GestureMask" is not directly mentioned in the provided context from the WWDC sessions. However, the sessions do discuss various aspects of gesture handling and input methods, particularly in the context of visionOS and UIKit.

For example, the session titled "Explore game input in visionOS" covers how to use system gestures and create custom gestures for games. It emphasizes the use of system gestures for ease of use and consistency across apps, and also discusses combining gestures for more complex interactions.

Additionally, the session "What’s new in UIKit" talks about the unification of gesture systems in UIKit and SwiftUI, allowing for more coordinated gesture recognizers across these frameworks.

If you are interested in learning more about gesture handling in these contexts, you might want to explore the following sessions:

If you have a specific question about gestures or need a timestamp for a particular topic, feel free to ask!