explain nearby interaction

Generated on 8/20/2024

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The concept of "nearby interaction" in the context of Apple's WWDC presentations, particularly for visionOS, involves designing authentic and immersive interactions that leverage proximity and spatial awareness. In the session "Design interactive experiences for visionOS," it is emphasized that interactions should be signposted clearly, and proximity plays a crucial role in guiding when and how interactions occur. For example, characters in an experience may only interact with participants when they are within a certain proximity, such as at the boundary of a portal or within the audience's space. This approach helps maintain immersion and provides consistent rules for interaction.

Additionally, the session "Optimize for the spatial web" discusses how visionOS uses natural input methods, such as eye tracking and finger tapping, to interact with elements in an app or webpage. These interactions are highlighted when the user's eyes are directed at them, ensuring a seamless and intuitive experience.

For more detailed insights, you can refer to the session Design interactive experiences for visionOS (06:14) which covers interactions in depth.

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