automatic reference count
Asked on 08/21/2024
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It seems like you're interested in object tracking and related technologies discussed at Apple's WWDC. While the context provided doesn't directly mention "automatic reference count," it does cover various aspects of object tracking, particularly in the context of ARKit and visionOS.
Here's a brief overview of the relevant sessions:
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Create enhanced spatial computing experiences with ARKit: This session discusses how to track physical items using ARKit by creating reference objects and using them in object tracking providers. It also covers improvements in world tracking and how to anchor virtual content to tracked objects. Object tracking is a key focus.
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Explore object tracking for visionOS: This session explains how to create reference objects using CreateML and how to anchor virtual content to these objects. It provides a step-by-step guide on training machine learning models for object tracking. Create reference object is a significant part of this session.
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Introducing enterprise APIs for visionOS: This session introduces new features for enterprise customers, including enhanced known object tracking with configurable parameters. It allows for tuning and optimizing object tracking to suit specific use cases. Enhanced sensor access and Platform control are discussed.
If you have specific questions about these technologies or need more detailed information, feel free to ask!

Introducing enterprise APIs for visionOS
Find out how you can use new enterprise APIs for visionOS to create spatial experiences that enhance employee and customer productivity on Apple Vision Pro.

Create enhanced spatial computing experiences with ARKit
Learn how to create captivating immersive experiences with ARKit’s latest features. Explore ways to use room tracking and object tracking to further engage with your surroundings. We’ll also share how your app can react to changes in your environment’s lighting on this platform. Discover improvements in hand tracking and plane detection which can make your spatial experiences more intuitive.

Render Metal with passthrough in visionOS
Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.