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Generated on 8/22/2024
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It seems like you're interested in cross-platform development, particularly in the context of Apple's ecosystem. At WWDC, Apple has highlighted several advancements in this area:
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Swift as a Cross-Platform Language: Swift continues to grow as a cross-platform language, officially supported on Apple platforms, Linux, and Windows. The community is also working on bringing Swift to other platforms like WebAssembly. This year, Apple introduced a fully static Linux SDK for Swift, enabling cross-compilation from macOS to Linux, which simplifies the development process across different environments. You can learn more about this in the session What’s new in Swift.
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RealityKit APIs: With the latest release, RealityKit now supports cross-platform capabilities, allowing developers to bring spatial computing experiences from visionOS to iOS, iPadOS, and macOS with minimal code changes. This is particularly useful for developers looking to create immersive experiences across multiple Apple devices. More details can be found in the session Discover RealityKit APIs for iOS, macOS and visionOS.
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Game Porting: Apple has made it easier to port games to its platforms. The game porting toolkit includes examples and tools to help developers bring their games to macOS, iOS, and visionOS. This includes support for shaders, graphics, and input, ensuring a seamless gaming experience across devices. Check out the session Port advanced games to Apple platforms for more information.
These advancements reflect Apple's commitment to supporting cross-platform development, making it easier for developers to create applications and games that work seamlessly across different devices.
Platforms State of the Union
Discover the newest advancements on Apple platforms.
Discover RealityKit APIs for iOS, macOS and visionOS
Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.
Bring your iOS or iPadOS game to visionOS
Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.
What’s new in Swift
Join us for an update on Swift. We’ll briefly go through a history of Swift over the past decade, and show you how the community has grown through workgroups, expanded the package ecosystem, and increased platform support. We’ll introduce you to a new language mode that achieves data-race safety by default, and a language subset that lets you run Swift on highly constrained systems. We’ll also explore some language updates including noncopyable types, typed throws, and improved C++ interoperability.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.