곰곰: iOS 쉽다
Generated on 8/22/2024
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It seems like you're interested in iOS development, particularly in the context of gaming. At WWDC 2024, Apple introduced several enhancements that make developing games for iOS and other Apple platforms more straightforward. Here are some highlights:
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Unified Metal Shaders: Developers can now compile shaders once and deploy them across macOS and iOS, simplifying the development process. This is part of the session Port advanced games to Apple platforms.
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Game Mode on iOS: iOS 18 introduces a game mode that reduces background activity and Bluetooth latency, improving input and headphone responsiveness. Developers can opt into this mode by adding the
GCSupportsGameMode
key in the iOS info plist. -
Cross-Platform Capabilities: RealityKit now supports seamless cross-platform development, allowing experiences to run across visionOS, iOS, iPadOS, and macOS with minimal code changes. This is discussed in the session Discover RealityKit APIs for iOS, macOS and visionOS.
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Cloud Saves: Games can synchronize their state across devices using iCloud, allowing players to continue their progress on different Apple devices. This feature is highlighted in the session Port advanced games to Apple platforms.
These advancements make it easier for developers to create and port games across Apple's ecosystem, enhancing the gaming experience on iOS and other platforms.
Get started with HealthKit in visionOS
Discover how to use HealthKit to create experiences that take full advantage of the spatial canvas. Learn the capabilities of HealthKit on the platform, find out how to bring an existing iPadOS app to visionOS, and explore the special considerations governing HealthKit during a Guest User session. You’ll also learn ways to use SwiftUI, Swift Charts, and Swift concurrency to craft innovative experiences with HealthKit.
Discover RealityKit APIs for iOS, macOS and visionOS
Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.
Platforms State of the Union
Discover the newest advancements on Apple platforms.
Bring your iOS or iPadOS game to visionOS
Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.
Meet TabletopKit for visionOS
Build a board game for visionOS from scratch using TabletopKit. We’ll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code.