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Generated on 8/22/2024

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It seems like your question is off-topic. However, I can provide information about the content presented by Apple at WWDC. For example, at WWDC 2024, there were sessions on topics like migrating apps to Swift 6, customizing spatial Persona templates in SharePlay, and optimizing for the spatial web. If you have any questions about these topics or other sessions from WWDC, feel free to ask!

18 things from WWDC24

18 things from WWDC24

Here’s your guide to the big announcements from this year’s Worldwide Developers Conference.

Meet TabletopKit for visionOS

Meet TabletopKit for visionOS

Build a board game for visionOS from scratch using TabletopKit. We’ll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code.

Migrate your app to Swift 6

Migrate your app to Swift 6

Experience Swift 6 migration in action as we update an existing sample app. Learn how to migrate incrementally, module by module, and how the compiler helps you identify code that’s at risk of data races. Discover different techniques for ensuring clear isolation boundaries and eliminating concurrent access to shared mutable state.

Customize spatial Persona templates in SharePlay

Customize spatial Persona templates in SharePlay

Learn how to use custom spatial Persona templates in your visionOS SharePlay experience to fine-tune the placement of Personas relative to your app. We’ll show you how to adopt custom spatial Persona templates in a sample app with SharePlay, move participants between seats, and test your changes in Simulator. We’ll also share best practices for designing custom spatial templates that will make your experience shine.

Optimize for the spatial web

Optimize for the spatial web

Discover how to make the most of visionOS capabilities on the web. Explore recent updates like improvements to selection highlighting, and the ability to present spatial photos and panorama images in fullscreen. Learn to take advantage of existing web standards for dictation and text-to-speech with WebSpeech, spatial soundscapes with WebAudio, and immersive experiences with WebXR.