What's new for developers this year?
Generated on 8/29/2024
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This year at WWDC, Apple introduced several exciting updates and innovations for developers:
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Apple Intelligence: A new personal intelligence system that integrates powerful generative models into iOS, iPadOS, and macOS. It enhances capabilities for understanding and generating language and images, with a strong focus on user privacy. This system is deeply integrated into features and apps across the platforms.
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Xcode Enhancements: Xcode Previews now have a dynamic linking architecture, which improves workflow by using the same build artifacts for previews and builds. This reduces the need for rebuilding projects when switching between previews and builds. Additionally, a new previewable macro allows for dynamic properties like state to be used directly in previews.
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Swift Updates: Celebrating its 10th anniversary, Swift continues to evolve with new features that enhance safety, speed, and interoperability. This includes improvements in SwiftUI for customizing app appearance and behavior, and new APIs for text rendering and animations.
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RealityKit and Metal: New APIs for low-level mesh and textures, along with RealityKit 4, provide improved control over app visuals and enable dynamic models and textures. These updates are aligned across macOS, iOS, and iPadOS, making it easier to build immersive apps.
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Game Development: Enhancements in game development include unified Metal shaders for macOS and iOS, and the introduction of Game Mode to iOS, which reduces background activity and Bluetooth latency for better gaming performance.
For more detailed insights, you can explore the sessions like Platforms State of the Union and What’s new in Swift.
Platforms State of the Union 5-Minute Recap
Watch a quick recap of the newest advancements on Apple platforms.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.
Platforms State of the Union
Discover the newest advancements on Apple platforms.
What’s new in Swift
Join us for an update on Swift. We’ll briefly go through a history of Swift over the past decade, and show you how the community has grown through workgroups, expanded the package ecosystem, and increased platform support. We’ll introduce you to a new language mode that achieves data-race safety by default, and a language subset that lets you run Swift on highly constrained systems. We’ll also explore some language updates including noncopyable types, typed throws, and improved C++ interoperability.