how to animate the scale of a ModelEntity in realitykit?
Generated on 8/31/2024
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To animate the scale of a ModelEntity
in RealityKit, you can use the entity component system (ECS) approach. Here's a general outline of how you might achieve this:
-
Create a State Variable for Scale: Define a state variable that will hold the scale value. This variable can be updated to change the scale of the
ModelEntity
. -
Update the Scale Programmatically: You can update the scale of the
ModelEntity
by modifying the state variable. This will automatically update the frame values of your view, and the entity will resize accordingly. -
Use RealityKit's Update Function: You can call the update function on all registered systems every frame to commit the updated scale values to the component. This allows for smooth animations.
-
Add Controls for Interaction: Implement UI controls, such as buttons, to allow users to interactively change the scale of the
ModelEntity
.
For more detailed guidance, you might want to refer to the session Compose interactive 3D content in Reality Composer Pro (27:23) where blend shapes and animations are discussed, which can be adapted for scaling animations.
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