building

Asked on 2024-09-05

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It seems like you're interested in building immersive apps or environments, possibly in the context of visionOS or using tools like RealityKit. Here are some insights from the WWDC sessions that might be relevant:

  1. Creating Custom Environments in visionOS: You can create immersive environments using digital content creation tools like Maya and Blender. It's important to consider the scale and perception differences between 2D screens and headsets. Textures can be created using procedural maps and real photography, and lighting plays a crucial role in influencing the viewer's perception (Create custom environments for your immersive apps in visionOS).

  2. RealityKit Debugger: This tool helps in debugging 3D apps by taking a snapshot of your app and loading it into Xcode. It allows you to explore and fix issues like occluded entities, missing anchors, or misconfigured materials (Break into the RealityKit debugger).

  3. Enhancing Media Viewing in Custom Environments: When designing environments for media playback, consider the placement of docking regions to ensure a clear view for the audience. The design should accommodate the space and provide a comfortable viewing angle (Enhance the immersion of media viewing in custom environments).

These sessions provide a comprehensive guide to building and debugging immersive environments and apps, focusing on both technical and design aspects. If you have a specific question or need a timestamp for a particular topic, feel free to ask!