what are the different types of tasks?
Generated on 9/6/2024
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The context provided does not directly address the question about "different types of tasks." However, it does mention various tasks related to customizing spatial Persona templates in SharePlay, exploring game input in visionOS, and using TabletopKit for visionOS. Here are some tasks and concepts mentioned:
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Customizing Spatial Persona Templates:
- Designing different stages of a game with a mix of system-provided and custom templates.
- Ensuring compatibility for participants not using spatial Personas.
- Assigning roles to spatial template seats and managing participant roles.
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Game Input in visionOS:
- Using system gestures and combining them for unique interactions.
- Handling gestures with keyboard modifiers and spatial event gestures for complex interactions.
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TabletopKit for visionOS:
- Automating game actions like dealing cards while allowing manual interactions for player engagement.
- Monitoring system gestures and converting them into game interactions.
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Reality Composer Pro:
- Using animation actions to create real-time animations, similar to cutscenes in games.
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Compose interactive 3D content in Reality Composer Pro
Discover how the Timeline view in Reality Composer Pro can bring your 3D content to life. Learn how to create an animated story in which characters and objects interact with each other and the world around them using inverse kinematics, blend shapes, and skeletal poses. We’ll also show you how to use built-in and custom actions, sequence your actions, apply triggers, and implement natural movements.
Customize spatial Persona templates in SharePlay
Learn how to use custom spatial Persona templates in your visionOS SharePlay experience to fine-tune the placement of Personas relative to your app. We’ll show you how to adopt custom spatial Persona templates in a sample app with SharePlay, move participants between seats, and test your changes in Simulator. We’ll also share best practices for designing custom spatial templates that will make your experience shine.
Meet TabletopKit for visionOS
Build a board game for visionOS from scratch using TabletopKit. We’ll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code.
Explore game input in visionOS
Discover how to design and implement great input for your game in visionOS. Learn how system gestures let you provide frictionless ways for players to interact with your games. And explore best practices for supporting custom gestures and game controllers.