geometryreader

Generated on 9/12/2024

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It seems like you're interested in the concept of GeometryReader, which is a SwiftUI view that provides access to the size and position of its parent view. While the context provided doesn't directly mention GeometryReader, it does cover related topics in spatial computing and immersive spaces, which are often relevant when working with SwiftUI and RealityKit.

For example, the session titled "Dive deep into volumes and immersive spaces" discusses coordinate spaces and how they can be used in SwiftUI and RealityKit to create immersive experiences. This might be relevant if you're looking to understand how to position and size views in a 3D space, which is a common use case for GeometryReader.

If you have specific questions about how to use GeometryReader in the context of these sessions, feel free to ask!

Dive deep into volumes and immersive spaces

Dive deep into volumes and immersive spaces

Discover powerful new ways to customize volumes and immersive spaces in visionOS. Learn to fine-tune how volumes resize and respond to people moving around them. Make volumes and immersive spaces interact through the power of coordinate conversions. Find out how to make your app react when people adjust immersion with the Digital Crown, and use a surrounding effect to dynamically customize the passthrough tint in your immersive space experience.

Break into the RealityKit debugger

Break into the RealityKit debugger

Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.

Accelerate machine learning with Metal

Accelerate machine learning with Metal

Learn how to accelerate your machine learning transformer models with new features in Metal Performance Shaders Graph. We’ll also cover how to improve your model’s compute bandwidth and quality, and visualize it in the all new MPSGraph viewer.

What’s new in Quick Look for visionOS

What’s new in Quick Look for visionOS

Explore how Quick Look in visionOS can elevate file preview and editing experiences in your app. We’ll cover the integration of in-app and windowed Quick Look, as well as a brand-new API that customizes the windowed Quick Look experience in your app. We’ll also share the latest enhancements to viewing 3D models within Quick Look.

Optimize your 3D assets for spatial computing

Optimize your 3D assets for spatial computing

Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.

Explore object tracking for visionOS

Explore object tracking for visionOS

Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.