how to use metal?

Generated on 9/24/2024

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To use Metal, you can start by exploring the session titled "Port advanced games to Apple platforms" from WWDC 2024. This session provides insights into using Metal for rendering graphics and compute tasks on Apple devices. Metal offers a modern graphics and compute API optimized for Apple platforms, and it includes features like MetalfX for upscaling images and tools for debugging and profiling your applications.

For a practical example, you can refer to the gameporting example project mentioned in the session, which demonstrates how to use Apple frameworks to implement both full-screen and window modes for games. Additionally, the session discusses the use of Metal shader converter for converting shaders from HLSL to Metal, which can be particularly useful if you're porting games from other platforms.

If you're interested in using Metal for machine learning, the session "Train your machine learning and AI models on Apple GPUs" covers how to enable the Metal backend for frameworks like TensorFlow, PyTorch, and JAX, allowing you to leverage Apple GPUs for efficient training.

For more detailed steps and examples, you can check out the following sessions:

These sessions provide a comprehensive overview of using Metal for both graphics rendering and machine learning on Apple platforms.