MAra Rossi

Generated on 9/27/2024

1 search

It seems like you mentioned "MAra Rossi," but there isn't any context related to that name in the provided segments from WWDC. However, I can provide information about the sessions mentioned in the context:

  1. What’s new in USD and MaterialX: This session discusses updates in USD and MaterialX, focusing on 3D content creation and interchange, particularly in RealityKit and macOS. It highlights the use of open-source software for developing 3D content and the integration of these technologies in various applications.

  2. Compose interactive 3D content in Reality Composer Pro: This session introduces new features in Reality Composer Pro, such as timelines, which enhance the interactivity of 3D content. It provides tools for designing, editing, and previewing RealityKit content.

  3. Discover area mode for Object Capture: This session covers new features in Object Capture, including area mode, which simplifies the capture process by skipping the bounding box detection step. It also introduces new data loading features for better 3D model processing.

  4. Explore object tracking for visionOS: This session explains how to use object tracking in visionOS, including training ML models and creating spatial experiences with Apple Vision Pro.

  5. Break into the RealityKit debugger: This session demonstrates how to use the RealityKit debugger to troubleshoot and enhance 3D apps, using a sample project to illustrate the process.

If you have specific questions about any of these sessions or need timestamps for particular topics, feel free to ask!

What’s new in USD and MaterialX

What’s new in USD and MaterialX

Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.

Compose interactive 3D content in Reality Composer Pro

Compose interactive 3D content in Reality Composer Pro

Discover how the Timeline view in Reality Composer Pro can bring your 3D content to life. Learn how to create an animated story in which characters and objects interact with each other and the world around them using inverse kinematics, blend shapes, and skeletal poses. We’ll also show you how to use built-in and custom actions, sequence your actions, apply triggers, and implement natural movements.

Explore object tracking for visionOS

Explore object tracking for visionOS

Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.

Break into the RealityKit debugger

Break into the RealityKit debugger

Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.

Discover area mode for Object Capture

Discover area mode for Object Capture

Discover how area mode for Object Capture enables new 3D capture possibilities on iOS by extending the functionality of Object Capture to support capture and reconstruction of an area. Learn how to optimize the quality of iOS captures using the new macOS sample app for reconstruction, and find out how to view the final results with Quick Look on Apple Vision Pro, iPhone, iPad or Mac. Learn about improvements to 3D reconstruction, including a new API that allows you to create your own custom image processing pipelines.