side table
Generated on 10/3/2024
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The concept of a "side table" isn't directly mentioned in the provided context. However, the context does discuss the use of tables in the context of visionOS and game development, particularly with the introduction of TabletopKit. In this framework, tables are central to the setup and gameplay of board games, where they can be circular or rectangular, and are used to position players and game elements.
For more detailed information on setting up tables in games using TabletopKit, you can refer to the session Meet TabletopKit for visionOS at the timestamp 02:37.
Meet TabletopKit for visionOS
Build a board game for visionOS from scratch using TabletopKit. We’ll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code.
What’s new in Quick Look for visionOS
Explore how Quick Look in visionOS can elevate file preview and editing experiences in your app. We’ll cover the integration of in-app and windowed Quick Look, as well as a brand-new API that customizes the windowed Quick Look experience in your app. We’ll also share the latest enhancements to viewing 3D models within Quick Look.
Customize spatial Persona templates in SharePlay
Learn how to use custom spatial Persona templates in your visionOS SharePlay experience to fine-tune the placement of Personas relative to your app. We’ll show you how to adopt custom spatial Persona templates in a sample app with SharePlay, move participants between seats, and test your changes in Simulator. We’ll also share best practices for designing custom spatial templates that will make your experience shine.