Современный ГЦД
Generated on 10/3/2024
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I'm sorry, but the context provided does not include any information about "Современный ГЦД" (Modern GCD). If you have questions about the content presented by Apple at WWDC, such as HDR technologies or game development on Apple platforms, feel free to ask! For example, I can provide information on how to use HDR for dynamic image experiences or how to port advanced games to Apple platforms.
Design advanced games for Apple platforms
Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.
Capture HDR content with ScreenCaptureKit
Learn how to capture high dynamic colors using ScreenCaptureKit, and explore new features like HDR support, microphone capture, and straight-to-file recording.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.
Use HDR for dynamic image experiences in your app
Discover how to read and write HDR images and process HDR content in your app. Explore the new supported HDR image formats and advanced methods for displaying HDR images. Find out how HDR content can coexist with your user interface — and what to watch out for when adding HDR image support to your app.