What's the simplest way to use Metal?
Generated on 7/30/2024
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The simplest way to use Metal is to leverage the Metal CPP bindings if you are already familiar with C syntax. This approach makes it easy to get started with Metal without any measurable overhead compared to calling Metal Objective-C headers. You can find more details and examples in the session Port advanced games to Apple platforms.
Additionally, if you are working with shaders, the Metal Shader Converter can significantly simplify the process of bringing your shaders to Metal. It supports all shader stages, including advanced ones like ray tracing and mesh shaders, and can help you port your resource layouts to Metal. More information on this can be found in the same session Port advanced games to Apple platforms.
For a practical example of how to port your advanced renderer using Metal, you can check out the gameporting example project mentioned in the session Port advanced games to Apple platforms.

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