swiftui gestures

Generated on 10/6/2024

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At WWDC 2024, several sessions discussed SwiftUI gestures and their integration with other frameworks like UIKit. Here are some key points:

  1. Unified Gesture Systems: In iOS 18, the gesture systems in UIKit and SwiftUI have been unified, allowing for consistent rules and easier coordination between gestures across both frameworks. You can specify dependencies between gestures, such as setting a failure requirement to ensure a single tap gesture in UIKit only fires when a double tap gesture in SwiftUI fails. This is detailed in the session What’s new in UIKit.

  2. Custom Gestures in visionOS: In the session Explore game input in visionOS, it was highlighted that developers can define custom gestures using full hand skeleton tracking through ARKit. This allows for intuitive and memorable gestures that can be combined with system gestures for a seamless user experience.

  3. Gesture-Driven Animations: The session Enhance your UI animations and transitions discussed how animations can be driven by continuous gestures, such as dragging and flinging objects with a pan gesture. SwiftUI animations can preserve velocity, making it easier to create smooth transitions.

These sessions provide a comprehensive overview of how gestures can be effectively used and coordinated in app development across different Apple platforms.