How do I make an object in visionOS?

Generated on 7/30/2024

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To create an object in visionOS, you can follow several approaches depending on the type of object and the level of interaction you want to achieve. Here are some key steps and tools you can use:

  1. Using the visionOS SDK:

    • Start by adding Apple Vision as a supported destination in your app's build settings. This will allow you to compile your app for visionOS.
    • You can render content using a CMTL layer or directly to a relative texture with the new low-level texture API. This gives you control over how your content is displayed in a spatial environment. For more details, you can refer to the session Bring your iOS or iPadOS game to visionOS.
  2. Creating Reference Objects for Object Tracking:

    • Use the CreateML app to create a reference object. This involves configuring a training session with your USDZ assets, training your ML model locally on your Mac, and saving the reference object. This process is detailed in the session Explore object tracking for visionOS.
  3. Designing Interactive Experiences:

    • When designing for visionOS, consider how your content will be positioned in space. Use features like scene understanding and head position to create a seamless and immersive experience. For example, you can use ARKit to understand the user's space and place your content accordingly. This is discussed in the session Design interactive experiences for visionOS.
  4. Using RealityKit and ARKit:

    • RealityKit and ARKit are core frameworks for developing spatial apps in visionOS. These frameworks allow you to create rich spatial experiences with deep interaction and understanding of the user's environment. This is highlighted in the session Platforms State of the Union.
  5. Building Volumetric Apps:

    • You can create volumetric apps by adding volumes and using new APIs to enhance their appearance and interaction. For example, you can use the baseplate feature to guide users to the edges of the volume. This is covered in the session Dive deep into volumes and immersive spaces.

By leveraging these tools and techniques, you can create engaging and interactive objects in visionOS that take full advantage of the spatial computing capabilities of Apple Vision Pro.

Explore object tracking for visionOS

Explore object tracking for visionOS

Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.

Design great visionOS apps

Design great visionOS apps

Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. We’ll share several examples of great visionOS apps and explore how their designers approached creating new experiences for the platform.

Platforms State of the Union

Platforms State of the Union

Discover the newest advancements on Apple platforms.

What’s new in device management

What’s new in device management

Learn about the latest management capabilities for iOS, iPadOS, macOS, and visionOS, then discover the latest changes to Apple Business Manager and Apple School Manager. We’ll also share updates to Activation Lock, SoftwareUpdate, and Safari management.

Bring your iOS or iPadOS game to visionOS

Bring your iOS or iPadOS game to visionOS

Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.

Platforms State of the Union 5-Minute Recap

Platforms State of the Union 5-Minute Recap

Watch a quick recap of the newest advancements on Apple platforms.

Dive deep into volumes and immersive spaces

Dive deep into volumes and immersive spaces

Discover powerful new ways to customize volumes and immersive spaces in visionOS. Learn to fine-tune how volumes resize and respond to people moving around them. Make volumes and immersive spaces interact through the power of coordinate conversions. Find out how to make your app react when people adjust immersion with the Digital Crown, and use a surrounding effect to dynamically customize the passthrough tint in your immersive space experience.

Get started with HealthKit in visionOS

Get started with HealthKit in visionOS

Discover how to use HealthKit to create experiences that take full advantage of the spatial canvas. Learn the capabilities of HealthKit on the platform, find out how to bring an existing iPadOS app to visionOS, and explore the special considerations governing HealthKit during a Guest User session. You’ll also learn ways to use SwiftUI, Swift Charts, and Swift concurrency to craft innovative experiences with HealthKit.

Design interactive experiences for visionOS

Design interactive experiences for visionOS

Learn how you can design a compelling interactive narrative experience for Apple Vision Pro from the designers of Encounter Dinosaurs. Discover how these types of experiences differ from existing apps, media, and games, and explore how to design narratives that bring audiences into new worlds. Find out how you can create stories that adapt to any space and size, provide multiple levels of interaction to make them accessible to all, and use animation, spatial audio, and custom gestures to further immerse people in your experience.