if I have saved a CKServerChangeToken in my current CloudKit implementation, is it compatible with CKSyncEngine.State.Serialization that is used in CKSyncEngine?

Generated on 10/11/2024

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I don't have specific information on the compatibility between a CKServerChangeToken and CKSyncEngine.State.Serialization used in CKSyncEngine. The context provided does not mention these specific components or their compatibility.

However, if you are working with CloudKit and syncing data across devices, you might find the session on Port advanced games to Apple platforms (18:53) useful, as it discusses using CloudKit for cloud saves, which might provide some insights into handling data synchronization.

If you have more specific questions about CloudKit or related technologies, feel free to ask!

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