SceneKit
Asked on 10/16/2024
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It seems like you're interested in SceneKit, but the provided context primarily focuses on RealityKit and related tools and sessions from Apple's WWDC. SceneKit is not directly mentioned in the context provided. However, if you're interested in 3D development and debugging tools, you might find the session "Break into the RealityKit debugger" useful. This session covers how to use the RealityKit debugger in Xcode to inspect and debug 3D scenes, which could be relevant if you're working with 3D content.
For more information on 3D development, you might also want to explore sessions like "What’s new in USD and MaterialX" and "Optimize your 3D assets for spatial computing," which discuss advancements in rendering engines and optimizing 3D assets for spatial computing.
If you have specific questions about SceneKit or need more information on a related topic, feel free to ask!

What’s new in USD and MaterialX
Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.

Break into the RealityKit debugger
Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.

Platforms State of the Union
Discover the newest advancements on Apple platforms.