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Generated on 10/16/2024

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It seems like you're interested in CBDC, which is not directly related to the content presented by Apple at WWDC. However, I can provide information on some of the sessions from WWDC 2024 that might interest you:

  1. Meet AdAttributionKit: This session covers how to use AdAttributionKit for tracking ad interactions and conversions. It includes details on postbacks and how crowd anonymity affects data sharing.

  2. Meet FinanceKit: This session introduces FinanceKit, which provides tools for handling financial data, including transaction tracking and currency handling.

  3. What’s new in USD and MaterialX: This session discusses updates in USD and MaterialX, which are important for 3D content creation and optimization.

  4. Explore App Store server APIs for In-App Purchase: This session explores the App Store server APIs, focusing on in-app purchases, subscriptions, and offers.

If you have any specific questions about these sessions or need more details, feel free to ask!

What’s new in Quick Look for visionOS

What’s new in Quick Look for visionOS

Explore how Quick Look in visionOS can elevate file preview and editing experiences in your app. We’ll cover the integration of in-app and windowed Quick Look, as well as a brand-new API that customizes the windowed Quick Look experience in your app. We’ll also share the latest enhancements to viewing 3D models within Quick Look.

Explore App Store server APIs for In-App Purchase

Explore App Store server APIs for In-App Purchase

Learn how to leverage your server to build great In-App Purchase experiences with the latest updates to the App Store Server API, App Store Server Notifications, and the open source App Store Server Library. After a recap of current APIs, we’ll introduce updated endpoint functionality, new transaction fields, and a new notification type. We’ll also discuss best practices for the purchase lifecycle, delivering content, and targeting offers, so you can become a server power user.

What’s new in USD and MaterialX

What’s new in USD and MaterialX

Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.

Meet AdAttributionKit

Meet AdAttributionKit

Introducing AdAttributionKit, a new iOS framework for privacy-preserving ad attribution. Learn how AdAttributionKit supports re-engagement, click-through attribution (including support for custom creative), JWS formatted impressions and postbacks, and more. We’ll provide insight into testing your AdAttributionKit implementation and deep-dive into code snippets and best practices for adopting AdAttributionKit.

Meet FinanceKit

Meet FinanceKit

Learn how FinanceKit lets your financial management apps seamlessly and securely share on-device data from Apple Cash, Apple Card, and more, with user consent and control. Find out how to request one-time and ongoing access to accounts, transactions, and balances — and how to build great experiences for iOS and iPadOS.

Optimize your 3D assets for spatial computing

Optimize your 3D assets for spatial computing

Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.

Create custom environments for your immersive apps in visionOS

Create custom environments for your immersive apps in visionOS

Discover how to create visually rich and performant customized app environments for Apple Vision Pro. Learn design guidelines, get expert recommendations, and explore techniques you can use in any digital content creation tool to begin building your immersive environment.