2d game
Generated on 10/16/2024
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If you're interested in developing a 2D game for Apple platforms, the session titled "Port advanced games to Apple platforms" from WWDC 2024 provides valuable insights. This session discusses how to configure your projects to target both macOS and iOS, and it includes a simple 2D game project that demonstrates how various technologies come together. You can modify this sample code, experiment with it, and use parts of it for your own projects. This session is a great starting point for bringing your game to Apple devices.
Additionally, the session "Meet TabletopKit for visionOS" explores creating games with a tabletop setup, which can be particularly useful if you're interested in board game-style mechanics. This session covers setting up the initial state of the game, implementing logical mechanics, and adding visual and audio effects using RealityKit.
For more advanced game design, the session "Design advanced games for Apple platforms" offers tips on optimizing your game's environment and input for Apple devices, ensuring a seamless and immersive experience.
Here are the relevant sessions:
Discover RealityKit APIs for iOS, macOS and visionOS
Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.
Meet TabletopKit for visionOS
Build a board game for visionOS from scratch using TabletopKit. We’ll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.
Design advanced games for Apple platforms
Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.
Bring your iOS or iPadOS game to visionOS
Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.