Design Fundamentals

Generated on 10/30/2024

1 search

It seems like you're interested in design fundamentals, particularly in the context of Apple's platforms. At WWDC, Apple often emphasizes design principles across various sessions. Here are some highlights from the sessions mentioned in the context:

  1. Migrate your TVML app to SwiftUI: This session discusses the design language of tvOS media apps, focusing on creating interfaces that are familiar to Apple TV users. It covers building interactive lockups, flowing shelves, and assembling a media catalog using SwiftUI. The session provides techniques to replicate the look and feel of Apple's media apps with minimal code changes.

  2. Design great visionOS apps: This session provides insights into designing apps for visionOS, emphasizing the importance of cohesive and comfortable user experiences. It highlights the use of Apple's human interface guidelines and design resources like Figma and Sketch kits to expedite prototyping. The session also discusses branding and UI design considerations for Vision Pro.

  3. Build a spatial drawing app with RealityKit: This session focuses on creating a spatial drawing app, including designing a splash screen with visual elements like 3D text and graphics. It demonstrates how to use RealityKit to create engaging user interfaces.

  4. Design Live Activities for Apple Watch: This session offers guidelines for designing live activities on Apple Watch, recommending the use of existing design layouts to accommodate space constraints and ensure legibility.

If you have a specific question about design principles or need a timestamp for a particular topic, feel free to ask!