what’s with craig’s hair
Asked on 2024-07-30
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It seems like you're curious about Craig Federighi's hair, but unfortunately, the provided context doesn't include any information about Craig Federighi or his hair. However, I can provide information on various topics covered at WWDC 2024, such as RealityKit APIs, SwiftUI updates, and more.
Here are some of the sessions mentioned in the context:
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Discover RealityKit APIs for iOS, macOS and visionOS
- Hover effects and input
- Force effects and joints
- Dynamic lights
- Portal enhancements
- Cross-platform capabilities
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Build a spatial drawing app with RealityKit
- Set up spatial tracking
- Build a spatial user interface
- Generate brush geometry
- Create a splash screen
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- Fresh apps
- Harnessing the platform
- Framework foundations
- Crafting experiences
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- Intentional
- Immersive
- Comfortable
- Delightful
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Optimize your 3D assets for spatial computing
- Before you begin
- Polygon count
- Export from DCCs
- Efficient texture use
- Optimizing materials
- Sky dome setup
- Image-based lighting
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Create custom hover effects in visionOS
- Content effects
- Effect groups
- Delayed effects
- Accessibility
If you have any specific questions about these sessions or other topics from WWDC, feel free to ask!

Build a spatial drawing app with RealityKit
Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.

What’s new in SwiftUI
Learn how you can use SwiftUI to build great apps for any Apple platform. Explore a fresh new look and feel for tabs and documents on iPadOS. Improve your window management with new windowing APIs, and gain more control over immersive spaces and volumes in your visionOS apps. We’ll also take you through other exciting refinements that help you make expressive charts, customize and layout text, and so much more.

Optimize your 3D assets for spatial computing
Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.
