眼动最终

Generated on 10/31/2024

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It seems like you're interested in eye-tracking technology. At WWDC, Apple discussed various aspects of interaction and input methods, particularly in the context of visionOS and WebXR.

In the session titled "Optimize for the spatial web," it was mentioned that visionOS uses natural input methods, including using your eyes to target interaction regions in an app or webpage. This is part of Apple's effort to ensure privacy, as the highlights indicating where a user is looking are drawn by a process outside of Safari, ensuring that even the browser does not know where the user is looking.

Additionally, in the session "Build immersive web experiences with WebXR," it was explained how WebXR supports hand tracking and how gaze can be used to interact with objects in a virtual environment. However, the gaze does not continuously track; instead, it is used to initiate interactions, such as selecting objects.

If you have more specific questions about these technologies or sessions, feel free to ask!

Build immersive web experiences with WebXR

Build immersive web experiences with WebXR

Discover how WebXR empowers you to add fully immersive experiences to your website in visionOS. Find out how to build WebXR experiences that take full advantage of the input capabilities of visionOS, and learn how you can use Simulator to test WebXR experiences on macOS.

Design great visionOS apps

Design great visionOS apps

Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. We’ll share several examples of great visionOS apps and explore how their designers approached creating new experiences for the platform.

Optimize for the spatial web

Optimize for the spatial web

Discover how to make the most of visionOS capabilities on the web. Explore recent updates like improvements to selection highlighting, and the ability to present spatial photos and panorama images in fullscreen. Learn to take advantage of existing web standards for dictation and text-to-speech with WebSpeech, spatial soundscapes with WebAudio, and immersive experiences with WebXR.

Discover RealityKit APIs for iOS, macOS and visionOS

Discover RealityKit APIs for iOS, macOS and visionOS

Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.

Render Metal with passthrough in visionOS

Render Metal with passthrough in visionOS

Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.