Which session discusses asset re-use on visionOS, specifically when it comes to entities?
Asked on 11/08/2024
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The session that discusses asset re-use on visionOS, specifically when it comes to entities, is titled "Optimize your 3D assets for spatial computing" (Session ID: wwdc2024-10186). This session covers various aspects of optimizing 3D assets for spatial computing, which would include considerations for asset re-use. You can find more details in the session chapters, such as "Before you begin" and "Efficient texture use," which might be particularly relevant to asset re-use strategies.

Design great visionOS apps
Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. We’ll share several examples of great visionOS apps and explore how their designers approached creating new experiences for the platform.

Customize spatial Persona templates in SharePlay
Learn how to use custom spatial Persona templates in your visionOS SharePlay experience to fine-tune the placement of Personas relative to your app. We’ll show you how to adopt custom spatial Persona templates in a sample app with SharePlay, move participants between seats, and test your changes in Simulator. We’ll also share best practices for designing custom spatial templates that will make your experience shine.

Design interactive experiences for visionOS
Learn how you can design a compelling interactive narrative experience for Apple Vision Pro from the designers of Encounter Dinosaurs. Discover how these types of experiences differ from existing apps, media, and games, and explore how to design narratives that bring audiences into new worlds. Find out how you can create stories that adapt to any space and size, provide multiple levels of interaction to make them accessible to all, and use animation, spatial audio, and custom gestures to further immerse people in your experience.