How do I use ARKit in unreal engine?
Generated on 11/14/2024
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To use ARKit in Unreal Engine, you can leverage the ARKit APIs to create immersive experiences. While the context provided does not specifically cover Unreal Engine, it does mention using ARKit with other tools like RealityKit and Reality Composer Pro to create spatial computing experiences on visionOS.
For example, in the session titled "Render Metal with passthrough in visionOS," ARKit is used to access world and hand tracking, which can be integrated into applications to provide mixed immersive experiences. Similarly, the session "Explore object tracking for visionOS" discusses using ARKit APIs for object tracking, which can be useful for creating interactive visualizations.
If you are interested in learning more about ARKit and its capabilities, you might want to explore the session "Create enhanced spatial computing experiences with ARKit," which covers various features like room tracking, plane detection, and hand tracking.
For more specific guidance on using ARKit with Unreal Engine, you might need to refer to Unreal Engine's documentation or community resources, as the context provided here focuses on Apple's tools and platforms.
Create enhanced spatial computing experiences with ARKit
Learn how to create captivating immersive experiences with ARKit’s latest features. Explore ways to use room tracking and object tracking to further engage with your surroundings. We’ll also share how your app can react to changes in your environment’s lighting on this platform. Discover improvements in hand tracking and plane detection which can make your spatial experiences more intuitive.
What’s new in USD and MaterialX
Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.
Bring your iOS or iPadOS game to visionOS
Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.
Build a spatial drawing app with RealityKit
Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.
Explore object tracking for visionOS
Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.
Render Metal with passthrough in visionOS
Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.