What are some good sessions to learn about games on iOS?
Generated on 11/20/2024
1 search
To learn about developing games on iOS, there are several sessions from WWDC that would be beneficial:
-
Design advanced games for Apple platforms: This session covers how to design your game to deliver a great player experience on Apple platforms. It includes adapting your game's interface across devices and designing your game's input. This session is ideal for understanding how to create a seamless gaming experience across different Apple devices.
-
Port advanced games to Apple platforms: This session provides insights into porting games to Apple platforms, including Mac, iPad, and iPhone. It discusses user experience considerations, project configuration, and enhancements like unified Metal shaders and game mode on iOS.
-
Bring your iOS or iPadOS game to visionOS: This session is useful if you're interested in expanding your game's reach to visionOS. It covers techniques to run your game as a compatible app on visionOS and progressively add features to increase immersion.
These sessions provide a comprehensive overview of game development on iOS and other Apple platforms, offering both design and technical insights.
Bring your iOS or iPadOS game to visionOS
Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.
Platforms State of the Union
Discover the newest advancements on Apple platforms.
Design great visionOS apps
Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. We’ll share several examples of great visionOS apps and explore how their designers approached creating new experiences for the platform.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.
Design advanced games for Apple platforms
Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.