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Generated on 11/24/2024

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It seems like you're interested in the content presented by Apple at WWDC. Here are some highlights from the sessions mentioned in the context:

  1. Meet TabletopKit for visionOS: This session introduces TabletopKit, which integrates with frameworks like RealityKit and Group Activities to help developers create games for visionOS. It simplifies the process of setting up game mechanics, visuals, and multiplayer features. Meet TabletopKit for visionOS (02:37)

  2. Evolve your document launch experience: This session discusses the new launch experience for apps, using Swift Playgrounds as an example. It highlights how to customize the launch experience with foreground and background accessories. Evolve your document launch experience (01:01)

  3. Build immersive web experiences with WebXR: This session covers how to use WebXR to create immersive web experiences. It introduces various libraries like Three.js and A-Frame, which help in building 3D environments. Build immersive web experiences with WebXR (06:15)

  4. Break into the RealityKit debugger: This session demonstrates how to use the RealityKit debugger to troubleshoot and enhance 3D apps on iOS, macOS, and visionOS. It includes a practical example with the BOTanist sample app. Break into the RealityKit debugger (01:41)

  5. Port advanced games to Apple platforms: This session provides a tutorial on porting games to Apple platforms, covering aspects like graphics, shaders, and game controllers. It includes a full Xcode project for hands-on learning. Port advanced games to Apple platforms (02:07)

If you have any specific questions about these sessions or need more details, feel free to ask!

Evolve your document launch experience

Evolve your document launch experience

Make your document-based app stand out, and bring its unique identity into focus with the new document launch experience. Learn how to leverage the new API to customize the first screen people see when they launch your app. Utilize the new system-provided design, and amend it with custom actions, delightful decorative views, and impressive animations.

Meet TabletopKit for visionOS

Meet TabletopKit for visionOS

Build a board game for visionOS from scratch using TabletopKit. We’ll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code.

Break into the RealityKit debugger

Break into the RealityKit debugger

Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.

Port advanced games to Apple platforms

Port advanced games to Apple platforms

Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.

Build immersive web experiences with WebXR

Build immersive web experiences with WebXR

Discover how WebXR empowers you to add fully immersive experiences to your website in visionOS. Find out how to build WebXR experiences that take full advantage of the input capabilities of visionOS, and learn how you can use Simulator to test WebXR experiences on macOS.