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Break into the RealityKit debugger

Break into the RealityKit debugger

Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.

Platforms State of the Union

Platforms State of the Union

Discover the newest advancements on Apple platforms.

Compose interactive 3D content in Reality Composer Pro

Compose interactive 3D content in Reality Composer Pro

Discover how the Timeline view in Reality Composer Pro can bring your 3D content to life. Learn how to create an animated story in which characters and objects interact with each other and the world around them using inverse kinematics, blend shapes, and skeletal poses. We’ll also show you how to use built-in and custom actions, sequence your actions, apply triggers, and implement natural movements.

Xcode essentials

Xcode essentials

Edit, debug, commit, repeat. Explore the suite of tools in Xcode that help you iterate quickly when developing apps. Discover tips and tricks to help optimize and boost your development workflow.

What’s new in USD and MaterialX

What’s new in USD and MaterialX

Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.

Explore object tracking for visionOS

Explore object tracking for visionOS

Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.