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Generated on 12/5/2024
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It seems like you're interested in the content presented by Apple at WWDC. If you have any specific questions about the sessions or topics covered, feel free to ask! For example, if you're curious about how to use the RealityKit debugger or how to keep colors consistent across captures, I can provide more detailed information or direct you to the relevant session.
Break into the RealityKit debugger
Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.
Keep colors consistent across captures
Meet the Constant Color API and find out how it can help people use your app to determine precise colors. You’ll learn how to adopt the API, explore its scientific and marketing potential, and discover best practices for making the most of the technology.
Render Metal with passthrough in visionOS
Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.
Optimize your 3D assets for spatial computing
Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.