WWDC ARKit sessions

Generated on 1/12/2025

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At WWDC 2024, Apple presented several sessions related to ARKit and spatial computing. Here are some of the key sessions:

  1. Create enhanced spatial computing experiences with ARKit: This session covers the latest updates to ARKit on visionOS, including improvements in scene understanding, room tracking, plane detection, and object tracking. It also discusses enhancements in hand tracking and world tracking for various lighting conditions. Watch the session.

  2. Explore object tracking for visionOS: This session introduces a new API for object tracking, which allows for precise placement of virtual content on real-world items. It also mentions a sample app for object tracking. Watch the session.

  3. Discover RealityKit APIs for iOS, macOS, and visionOS: This session highlights new RealityKit APIs for developing spatial computing apps, enabling seamless integration of 3D content with real-world environments. Watch the session.

  4. Build a spatial drawing app with RealityKit: This session demonstrates how to build a spatial drawing app using RealityKit's new features, integrating 3D capabilities with SwiftUI and ARKit. Watch the session.

These sessions provide a comprehensive overview of the advancements in ARKit and RealityKit, offering developers new tools and features to create immersive spatial computing experiences.

Explore object tracking for visionOS

Explore object tracking for visionOS

Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.

Optimize your 3D assets for spatial computing

Optimize your 3D assets for spatial computing

Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.

Discover RealityKit APIs for iOS, macOS and visionOS

Discover RealityKit APIs for iOS, macOS and visionOS

Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.

Platforms State of the Union

Platforms State of the Union

Discover the newest advancements on Apple platforms.

Build a spatial drawing app with RealityKit

Build a spatial drawing app with RealityKit

Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.

Create enhanced spatial computing experiences with ARKit

Create enhanced spatial computing experiences with ARKit

Learn how to create captivating immersive experiences with ARKit’s latest features. Explore ways to use room tracking and object tracking to further engage with your surroundings. We’ll also share how your app can react to changes in your environment’s lighting on this platform. Discover improvements in hand tracking and plane detection which can make your spatial experiences more intuitive.

Render Metal with passthrough in visionOS

Render Metal with passthrough in visionOS

Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.