describe the process for making multi-platform projects

Generated on 1/20/2025

1 search

To create multi-platform projects, especially for games, Apple provides a streamlined process using Xcode. Here's a general overview of the process as described in the session "Port advanced games to Apple platforms":

  1. Project Configuration: Start by properly configuring your Xcode project to target multiple Apple devices, such as macOS and iOS. This involves setting up your project settings under supported destinations to ensure that both macOS and iOS can access the full capabilities of their respective SDKs.

  2. Target Conditionals: Use target conditionals in Xcode to differentiate elements like libraries, frameworks, and parts of code depending on the target platform. This allows you to compile parts of your files for one OS or the other, and even have whole files tailored for specific targets.

  3. Unified Codebase: Maintain a common codebase that shares most project settings across all destinations. This is particularly useful for games, which typically use a shared codebase.

  4. Platform-Specific Files: While sharing a codebase, you can also have platform-specific files, such as app lifecycle files, which may be separate for macOS and iOS.

  5. Use of Apple Frameworks: Leverage the maturity of Apple frameworks that target both macOS and iOS, making the development experience straightforward.

  6. Metal Shaders: Utilize unified Metal shaders to compile your graphics code once and deploy it across platforms.

For more detailed guidance, you can refer to the session Port advanced games to Apple platforms (06:22) which covers configuration and other essential steps in the porting process.

Demystify explicitly built modules

Demystify explicitly built modules

Explore how builds are changing in Xcode 16 with explicitly built modules. Discover how modules are used to build your code, how explicitly built modules improve transparency in compilation tasks, and how you can optimize your build by sharing modules across targets.

SwiftUI essentials

SwiftUI essentials

Join us on a tour of SwiftUI, Apple’s declarative user interface framework. Learn essential concepts for building apps in SwiftUI, like views, state variables, and layout. Discover the breadth of APIs for building fully featured experiences and crafting unique custom components. Whether you’re brand new to SwiftUI or an experienced developer, you’ll learn how to take advantage of what SwiftUI has to offer when building great apps.

Bring your iOS or iPadOS game to visionOS

Bring your iOS or iPadOS game to visionOS

Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.

Platforms State of the Union

Platforms State of the Union

Discover the newest advancements on Apple platforms.

Xcode essentials

Xcode essentials

Edit, debug, commit, repeat. Explore the suite of tools in Xcode that help you iterate quickly when developing apps. Discover tips and tricks to help optimize and boost your development workflow.

Discover RealityKit APIs for iOS, macOS and visionOS

Discover RealityKit APIs for iOS, macOS and visionOS

Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.

What’s new in Swift

What’s new in Swift

Join us for an update on Swift. We’ll briefly go through a history of Swift over the past decade, and show you how the community has grown through workgroups, expanded the package ecosystem, and increased platform support. We’ll introduce you to a new language mode that achieves data-race safety by default, and a language subset that lets you run Swift on highly constrained systems. We’ll also explore some language updates including noncopyable types, typed throws, and improved C++ interoperability.

Port advanced games to Apple platforms

Port advanced games to Apple platforms

Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.

Design advanced games for Apple platforms

Design advanced games for Apple platforms

Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.