How do I make 2D games?

Generated on 2/10/2025

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To make 2D games for Apple platforms, you can start by exploring the session titled "Port advanced games to Apple platforms" from WWDC 2024. This session provides a tutorial that takes you step-by-step through the main elements of the porting process, including a simple 2D game project. This project includes all the code and configuration needed to target both macOS and iOS, making it a great starting point for developing 2D games on Apple devices. You can modify, experiment with, and use parts of this sample code for your own projects.

For more detailed guidance, you can refer to the chapter on "Port your game" in the same session, which starts at 02:07.

Additionally, if you're interested in creating games for visionOS, you might want to look into the session "Meet TabletopKit for visionOS," which provides tools and frameworks for building tabletop-style games. This session covers setting up the play surface, implementing rules, and integrating RealityKit effects, which can be useful for creating interactive 2D game experiences.

For more information on designing games, the session "Design advanced games for Apple platforms" offers insights into designing adaptive game interfaces and optimizing for different device aspect ratios, which can be crucial for 2D game development.

Design advanced games for Apple platforms

Design advanced games for Apple platforms

Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.

Discover RealityKit APIs for iOS, macOS and visionOS

Discover RealityKit APIs for iOS, macOS and visionOS

Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.

Explore game input in visionOS

Explore game input in visionOS

Discover how to design and implement great input for your game in visionOS. Learn how system gestures let you provide frictionless ways for players to interact with your games. And explore best practices for supporting custom gestures and game controllers.

Meet TabletopKit for visionOS

Meet TabletopKit for visionOS

Build a board game for visionOS from scratch using TabletopKit. We’ll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code.

Port advanced games to Apple platforms

Port advanced games to Apple platforms

Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.