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Generated on 3/3/2025

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It seems like you're interested in learning. If you're looking to learn about Apple's technologies and tools, the WWDC sessions provide a wealth of information. Here are some sessions that might be of interest:

  1. Xcode essentials: This session covers how to efficiently use Xcode, including finding the right content, debugging, testing, and distributing your app. It's a great starting point for learning how to develop apps using Xcode. You can explore more about navigating Xcode and its features in the session Xcode essentials.

  2. Explore machine learning on Apple platforms: This session dives into how to train and deploy machine learning models on Apple devices. It covers the use of libraries like PyTorch and TensorFlow, and how to optimize models for Apple hardware. You can learn more about this in the session Explore machine learning on Apple platforms.

  3. What’s new in Create ML: This session introduces enhancements to the CreateML app, which is useful for building custom machine learning models. It provides insights into creating models for image classification, object detection, and more. Check out the session What’s new in Create ML for more details.

These sessions provide a comprehensive overview of Apple's development tools and machine learning capabilities, which can be a great way to start learning about app development and machine learning on Apple platforms.

Explore machine learning on Apple platforms

Explore machine learning on Apple platforms

Get started with an overview of machine learning frameworks on Apple platforms. Whether you’re implementing your first ML model, or an ML expert, we’ll offer guidance to help you select the right framework for your app’s needs.

Platforms State of the Union

Platforms State of the Union

Discover the newest advancements on Apple platforms.

Build a spatial drawing app with RealityKit

Build a spatial drawing app with RealityKit

Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.

SwiftUI essentials

SwiftUI essentials

Join us on a tour of SwiftUI, Apple’s declarative user interface framework. Learn essential concepts for building apps in SwiftUI, like views, state variables, and layout. Discover the breadth of APIs for building fully featured experiences and crafting unique custom components. Whether you’re brand new to SwiftUI or an experienced developer, you’ll learn how to take advantage of what SwiftUI has to offer when building great apps.

Build multilingual-ready apps

Build multilingual-ready apps

Ensure your app works properly and effectively for multilingual users. Learn best practices for text input, display, search, and formatting. Get details on typing in multiple languages without switching between keyboards. And find out how the latest advances in the String Catalog can make localization even easier.

What’s new in Create ML

What’s new in Create ML

Explore updates to Create ML, including interactive data source previews and a new template for building object tracking models for visionOS apps. We’ll also cover important framework improvements, including new time-series forecasting and classification APIs.

Xcode essentials

Xcode essentials

Edit, debug, commit, repeat. Explore the suite of tools in Xcode that help you iterate quickly when developing apps. Discover tips and tricks to help optimize and boost your development workflow.

Explore object tracking for visionOS

Explore object tracking for visionOS

Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.