Core animation pipline

Generated on 3/3/2025

1 search

It seems like you're interested in the core animation pipeline, but the provided context doesn't directly address this topic. However, I can share some related information from the WWDC sessions that might be of interest:

  1. Create custom visual effects with SwiftUI: This session discusses how to create animations and visual effects using SwiftUI, including techniques like animating transitions and using shaders for rendering effects. You can explore more about these techniques in the session Create custom visual effects with SwiftUI (12:49).

  2. Enhance your UI animations and transitions: This session covers how to enhance UI animations and transitions, including running animations in response to discrete actions and continuous gestures. It also discusses bridging animations between SwiftUI and UIKit. For more details, you can check out the session Enhance your UI animations and transitions (09:46).

If you have specific questions about these sessions or need more detailed information, feel free to ask!

Platforms State of the Union

Platforms State of the Union

Discover the newest advancements on Apple platforms.

What’s new in SwiftUI

What’s new in SwiftUI

Learn how you can use SwiftUI to build great apps for any Apple platform. Explore a fresh new look and feel for tabs and documents on iPadOS. Improve your window management with new windowing APIs, and gain more control over immersive spaces and volumes in your visionOS apps. We’ll also take you through other exciting refinements that help you make expressive charts, customize and layout text, and so much more.

Render Metal with passthrough in visionOS

Render Metal with passthrough in visionOS

Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.

Compose interactive 3D content in Reality Composer Pro

Compose interactive 3D content in Reality Composer Pro

Discover how the Timeline view in Reality Composer Pro can bring your 3D content to life. Learn how to create an animated story in which characters and objects interact with each other and the world around them using inverse kinematics, blend shapes, and skeletal poses. We’ll also show you how to use built-in and custom actions, sequence your actions, apply triggers, and implement natural movements.

Support real-time ML inference on the CPU

Support real-time ML inference on the CPU

Discover how you can use BNNSGraph to accelerate the execution of your machine learning model on the CPU. We will show you how to use BNNSGraph to compile and execute a machine learning model on the CPU and share how it provides real-time guarantees such as no runtime memory allocation and single-threaded running for audio or signal processing models.

Meet the next generation of CarPlay architecture

Meet the next generation of CarPlay architecture

Dive into the architecture for the next generation of CarPlay. Learn how your vehicle system works with iPhone to create a single cohesive experience that showcases the best of your car and iPhone. Learn how UI is rendered and composited, and explore ways to configure and customize a special experience for each vehicle model. This session is intended for automakers and system developers interested in the next generation of CarPlay.

Create custom visual effects with SwiftUI

Create custom visual effects with SwiftUI

Discover how to create stunning visual effects in SwiftUI. Learn to build unique scroll effects, rich color treatments, and custom transitions. We’ll also explore advanced graphic effects using Metal shaders and custom text rendering.

Enhance your UI animations and transitions

Enhance your UI animations and transitions

Explore how to adopt the zoom transition in navigation and presentations to increase the sense of continuity in your app, and learn how to animate UIKit views with SwiftUI animations to make it easier to build animations that feel continuous.