"Matthew Firlik"
Generated on 3/3/2025
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It seems like you're asking about "Matthew Firlik," but there is no mention of this name in the provided context from the WWDC sessions. However, I can provide information on the sessions mentioned in the context:
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Use HDR for dynamic image experiences in your app: This session covers the use of HDR images in applications, including reading, editing, displaying, and saving HDR images. It discusses adaptive HDR technology, tone mapping for display, and strategies for editing HDR images.
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Break into the RealityKit debugger: This session introduces the RealityKit debugger, a tool for identifying and fixing bugs in RealityKit apps. It covers topics like traversing entity hierarchies, addressing bad behaviors, and adapting the debugger to specific app needs.
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Explore multiview video playback in visionOS: This session discusses how to implement multiview video playback in visionOS, leveraging features like spatial audio and 3D video to create immersive media experiences.
If you have any specific questions about these sessions or need more detailed information, feel free to ask!

What’s new in device management
Learn about the latest management capabilities for iOS, iPadOS, macOS, and visionOS, then discover the latest changes to Apple Business Manager and Apple School Manager. We’ll also share updates to Activation Lock, SoftwareUpdate, and Safari management.

Run, Break, Inspect: Explore effective debugging in LLDB
Learn how to use LLDB to explore and debug codebases. We’ll show you how to make the most of crashlogs and backtraces, and how to supercharge breakpoints with actions and complex stop conditions. We’ll also explore how the “p” command and the latest features in Swift 6 can enhance your debugging experience.

Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.

Use HDR for dynamic image experiences in your app
Discover how to read and write HDR images and process HDR content in your app. Explore the new supported HDR image formats and advanced methods for displaying HDR images. Find out how HDR content can coexist with your user interface — and what to watch out for when adding HDR image support to your app.

Xcode essentials
Edit, debug, commit, repeat. Explore the suite of tools in Xcode that help you iterate quickly when developing apps. Discover tips and tricks to help optimize and boost your development workflow.

Build a spatial drawing app with RealityKit
Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.

What’s new in USD and MaterialX
Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.

Explore multiview video playback in visionOS
Learn how AVExperienceController can enable playback of multiple videos on Apple Vision Pro. Review best practices for adoption and explore great use cases, like viewing a sports broadcast from different angles or watching multiple games simultaneously. And discover how to design a compelling and intuitive multiview experience in your app.

What’s new in Create ML
Explore updates to Create ML, including interactive data source previews and a new template for building object tracking models for visionOS apps. We’ll also cover important framework improvements, including new time-series forecasting and classification APIs.

Break into the RealityKit debugger
Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.

Meet TabletopKit for visionOS
Build a board game for visionOS from scratch using TabletopKit. We’ll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code.