"Matthew Firlik"
Asked on 03/03/2025
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It seems like you're asking about "Matthew Firlik," but there is no mention of this name in the provided context from the WWDC sessions. However, I can provide information on the sessions mentioned in the context:
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Use HDR for dynamic image experiences in your app: This session covers the use of HDR images in applications, including reading, editing, displaying, and saving HDR images. It discusses adaptive HDR technology, tone mapping for display, and strategies for editing HDR images.
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Break into the RealityKit debugger: This session introduces the RealityKit debugger, a tool for identifying and fixing bugs in RealityKit apps. It covers topics like traversing entity hierarchies, addressing bad behaviors, and adapting the debugger to specific app needs.
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Explore multiview video playback in visionOS: This session discusses how to implement multiview video playback in visionOS, leveraging features like spatial audio and 3D video to create immersive media experiences.
If you have any specific questions about these sessions or need more detailed information, feel free to ask!

What’s new in device management
Learn about the latest management capabilities for iOS, iPadOS, macOS, and visionOS, then discover the latest changes to Apple Business Manager and Apple School Manager. We’ll also share updates to Activation Lock, SoftwareUpdate, and Safari management.

Run, Break, Inspect: Explore effective debugging in LLDB
Learn how to use LLDB to explore and debug codebases. We’ll show you how to make the most of crashlogs and backtraces, and how to supercharge breakpoints with actions and complex stop conditions. We’ll also explore how the “p” command and the latest features in Swift 6 can enhance your debugging experience.

Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.