How do you build a widget?

Asked on 2024-07-17

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To build a widget, you can follow these general steps, which are highlighted in various sessions from WWDC 2024:

  1. Define the Widget:

    • You need a widget definition, which includes the view and timeline provider. This is done using WidgetKit.
    • For more details on the view and timeline provider, refer to the WidgetKit documentation.
  2. Create a Configurable Widget:

    • If you want your widget to be configurable, you need to define a configuration intent. This intent should conform to WidgetConfigurationIntent.
    • You can add parameters to your configuration intent to make the widget configurable. For example, you can add a parameter to select which trail to show in a trail conditions widget.
    • Example:
      struct TrailConditionsWidget: Widget {
          var body: some WidgetConfiguration {
              IntentConfiguration(kind: "TrailConditionsWidget", intent: TrailConfigurationIntent.self, provider: TrailProvider()) { entry in
                  TrailConditionsWidgetEntryView(entry: entry)
              }
              .configurationDisplayName("Trail Conditions")
              .description("Shows the conditions of a selected trail.")
          }
      }
      
  3. Interactive Widgets:

    • You can create interactive widgets that allow users to perform actions directly from the widget without opening the app. This is done using buttons and toggles.
    • Example:
      struct InteractiveWidget: Widget {
          var body: some WidgetConfiguration {
              StaticConfiguration(kind: "InteractiveWidget", provider: Provider()) { entry in
                  InteractiveWidgetEntryView(entry: entry)
              }
              .configurationDisplayName("Interactive Widget")
              .description("A widget with interactive elements.")
          }
      }
      
  4. Use App Intents:

    • Widgets use app intents to perform actions. You need to define the app intents that your widget will use.
    • Example:
      struct LockDoorIntent: AppIntent {
          static var title: LocalizedStringResource = "Lock Door"
          func perform() async throws -> some IntentResult {
              // Perform the action to lock the door
          }
      }
      
  5. Add the Widget to Your App:

    • Finally, you need to add the widget to your app by including it in the widget extension.

For more detailed steps and examples, you can refer to the following sessions from WWDC 2024:

These sessions provide comprehensive guidance on building widgets, making them interactive, and integrating them with app intents.