how to learn low level mesh
Generated on 5/27/2025
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To learn about low level mesh, you can refer to the session titled "Build a spatial drawing app with RealityKit" from WWDC 2024. This session provides detailed information on how to create and use low level meshes in RealityKit, including setting up vertex attributes, using Metal buffers, and updating vertex data efficiently. You can start by exploring the chapter on generating brush geometry, which begins at 13:57. This section will guide you through the process of setting up and utilizing low level mesh attributes and layouts.

Build a spatial drawing app with RealityKit
Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.

Bring your iOS or iPadOS game to visionOS
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