ARKit
Generated on 7/30/2024
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ARKit was a significant focus at WWDC 2024, with several sessions highlighting its new features and capabilities. Here are some key points:
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Scene Understanding Improvements:
- Room Tracking: ARKit can now identify the boundaries of a room and compute precisely aligned geometries of the detected walls and floor. It can also recognize transitions between rooms, allowing apps to tailor experiences based on the current room. Create enhanced spatial computing experiences with ARKit
- Plane Detection: Updates to plane detection help customize experiences based on the room you're in. Create enhanced spatial computing experiences with ARKit
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Object Tracking:
- New object tracking capabilities allow for interactive visualizations of real-world items. This can be particularly useful for precise placement of virtual content on real-world objects. Create enhanced spatial computing experiences with ARKit
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World Tracking:
- ARKit's world tracking has become more robust under various lighting conditions. If the system detects limited tracking due to low light, it will switch to orientation-based tracking to prevent complete tracking loss. Create enhanced spatial computing experiences with ARKit
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Hand Tracking:
- Improvements in hand tracking can enhance user interactions, such as in games or creative applications. Create enhanced spatial computing experiences with ARKit
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Integration with RealityKit:
- RealityKit, which provides high-performance 3D simulation and rendering capabilities, integrates seamlessly with ARKit to support spatial computing experiences. This includes building spatial drawing apps and other interactive 3D applications. Build a spatial drawing app with RealityKit
For a comprehensive overview of these features, you can refer to the session Create enhanced spatial computing experiences with ARKit.

Explore object tracking for visionOS
Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.

Platforms State of the Union
Discover the newest advancements on Apple platforms.

Render Metal with passthrough in visionOS
Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.

Create enhanced spatial computing experiences with ARKit
Learn how to create captivating immersive experiences with ARKit’s latest features. Explore ways to use room tracking and object tracking to further engage with your surroundings. We’ll also share how your app can react to changes in your environment’s lighting on this platform. Discover improvements in hand tracking and plane detection which can make your spatial experiences more intuitive.

Build a spatial drawing app with RealityKit
Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.