What should I know

Asked on 2024-07-30

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To optimize your 3D assets for spatial computing, especially for Apple Vision Pro, here are some key points to consider:

  1. Polygon Count: Keep your polygon count low, focusing on how many triangles can be seen at one time.
  2. Texture Optimization: Optimize your assets based on how large or small they'll be on screen. Pack your textures to save memory and take advantage of compression.
  3. Materials and Shaders: Use unlit materials and baked textures whenever possible. Consider using the environment radiance node when unlit materials aren't enough.
  4. Skybox and IBL Textures: Keep your skybox textures large but your Image-Based Lighting (IBL) texture small.

For more detailed guidance, you can refer to the session Optimize your 3D assets for spatial computing.

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