what steps do I need to take to get started with an app build that I can start to place rive animations into

Asked on 2024-07-30

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To get started with building an app that can incorporate Rive animations, you can follow these steps based on the content presented at WWDC:

  1. Set Up Your Development Environment:

    • Ensure you have the latest version of Xcode installed.
    • Create a new project in Xcode.
  2. Set Up Spatial Tracking:

  3. Build a User Interface:

    • Create a user interface that allows users to interact with your app. This can be done using SwiftUI or RealityKit. For visionOS, you can place SwiftUI or RealityKit content in windows, volumes, and spaces. More details can be found in the session Build a spatial drawing app with RealityKit.
  4. Add Animations:

    • To add animations, you can use Reality Composer Pro, which allows you to create animations using the timeline editor. You can compose scenes, configure components, create complex materials, add audio, and more. This is detailed in the session Compose interactive 3D content in Reality Composer Pro.
  5. Integrate Rive Animations:

    • Import your Rive animations into your Xcode project. You can use the Rive runtime for iOS to render and control your animations.
    • Add the Rive animation view to your SwiftUI or UIKit views.
  6. Test and Iterate:

    • Run your app on a simulator or a real device to test the animations and interactions.
    • Iterate on the design and functionality based on feedback and testing results.

By following these steps, you can start building an app that incorporates Rive animations and leverages the powerful features of RealityKit and visionOS. For more detailed guidance, you can refer to the sessions mentioned above.